﻿[card]
name=Eager Cadet
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Stern Constable
auto={T}{discard(*|myhand)}:tap target(creature)
text={T}, Discard a card: Tap target creature.
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Suntail Hawk
abilities=flying
text=Flying (This creature can't be blocked except by creatures with flying or reach.)
mana={W}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Squire
mana={1}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Glory Seeker
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Ignoble Soldier
auto=@combat(blocked,turnlimited) source(this):fog from(this)
text=Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=1
[/card]
[card]
name=Heavy Infantry
auto=tap target(creature|opponentbattlefield)
text=When Heavy Infantry enters the battlefield, tap target creature an opponent controls.
mana={4}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=4
[/card]
[card]
name=Guard Duty
target=creature
auto=defender
text=Enchant creature -- Enchanted creature has defender.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Ajani's Sunstriker
abilities=lifelink
text=Lifelink (Damage dealt by this creature also causes you to gain that much life.)
mana={W}{W}
type=Creature
subtype=Cat Cleric
power=2
toughness=2
[/card]
[card]
name=Healer of the Pride
auto=@movedTo(other creature|mybattlefield):life:2 controller
text=Whenever another creature enters the battlefield under your control, you gain 2 life.
mana={3}{W}
type=Creature
subtype=Cat Cleric
power=2
toughness=3
[/card]
[card]
name=Silverstrike
target=creature[attacking]
auto=destroy
auto=life:3
text=Destroy target attacking creature. You gain 3 life.
mana={3}{W}
type=Instant
[/card]
[card]
name=Captain's Call
auto=token(Soldier,Creature Soldier,1/1,white)*3
text=Put three 1/1 white Soldier creature tokens onto the battlefield.
mana={3}{W}
type=Sorcery
[/card]
[card]
name=Swift Justice
target=creature
auto=1/0
auto=first strike
auto=lifelink
text=Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
mana={W}
type=Instant
[/card]
[card]
name=Pride Guardian
abilities=defender
auto=@combat(blocking) source(this):life:3 controller
text=Defender -- Whenever Pride Guardian blocks, you gain 3 life.
mana={W}
type=Creature
subtype=Cat Monk
power=0
toughness=3
[/card]
[card]
name=Seashell Cameo
auto={T}:Add{W}
auto={T}:Add{U}
text={T}: Add {W} or {U} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Ajani's Pridemate
auto=@lifeof(player):may name(+1/+1 counter) counter(1/1,1)
text=Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate.
mana={1}{W}
type=Creature
subtype=Cat Soldier
power=2
toughness=2
[/card]
[card]
name=Sentinel of the Eternal Watch
abilities=vigilance
auto=@each opponent combatbegins:tap target(creature|opponentbattlefield)
text=Vigilance (Attacking doesn't cause this creature to tap.) -- At the beginning of combat on each opponent's turn, tap target creature that player controls.
mana={5}{W}
type=Creature
subtype=Giant Soldier
power=4
toughness=6
[/card]
[card]
name=Roc Egg
abilities=defender
auto=@movedTo(this|graveyard) from(battlefield):token(Bird,creature bird, 3/3,flying,white)
text=Defender -- When Roc Egg dies, put a 3/3 white Bird creature token with flying onto the battlefield.
mana={2}{W}
type=Creature
subtype=Bird
power=0
toughness=3
[/card]
[card]
name=Open the Armory
target=aura,equipment|mylibrary
auto=moveto(myhand)
text=Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.
mana={1}{W}
type=Sorcery
[/card]
[card]
name=Angelic Accord
auto=@each endofturn restriction{compare(lifegain)~morethan~3}:token(Angel,creature angel,4/4,white,flying) controller
text=At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.
mana={3}{W}
type=Enchantment
[/card]
[card]
name=Captain of the Watch
abilities=vigilance
auto=lord(other soldier|myBattlefield) 1/1
auto=lord(other soldier|myBattlefield) vigilance
auto=token(Soldier,Creature Soldier,1/1,white)*3
text=Vigilance (Attacking doesn't cause this creature to tap.) -- Other Soldier creatures you control get +1/+1 and have vigilance. -- When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.
mana={4}{W}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=3
[/card]
[card]
name=Boonweaver Giant
auto=may name(attach an aura) target(aura|myhand,mylibrary,mygraveyard) newtarget
text=When Boonweaver Giant enters the battlefield, you may search your graveyard, hand and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it.
mana={6}{W}
type=Creature
subtype=Giant Monk
power=4
toughness=4
[/card]
[card]
name=Welkin Tern
abilities=flying,cloud
text=Flying -- Welkin Tern can block only creatures with flying.
mana={1}{U}
type=Creature
subtype=Bird
power=2
toughness=1
[/card]
[card]
name=Silent Observer
abilities=flying
text=Flying
mana={3}{U}
type=Creature
subtype=Spirit
power=1
toughness=5
[/card]
[card]
name=Tattered Haunter
abilities=flying, cloud
text=Flying -- Tattered Haunter can block only creatures with flying.
mana={1}{U}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Last Word
abilities=nofizzle
target=*|stack
auto=fizzle
text=Last Word can't be countered by spells or abilities. -- Counter target spell.
mana={2}{U}{U}
type=Instant
[/card]
[card]
name=Murmuring Phantasm
abilities=defender
text=Defender.
mana={1}{U}
type=Creature
subtype=Spirit
power=0
toughness=5
[/card]
[card]
name=Palace Familiar
abilities=flying
auto=@movedto(this|graveyard) from(mybattlefield):draw:1
text=Flying -- When Palace Familiar dies, draw a card.
mana={1}{U}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Exultant Cultist
auto=@movedTo(this|graveyard) from(battlefield):draw:1
text=When Exultant Cultist dies, draw a card.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Anticipate
auto=reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend
text=Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
mana={1}{U}
type=Instant
[/card]
[card]
name=Tightening Coils
target=creature
auto=teach(creature) -6/0
auto=teach(creature) -flying
text=Enchant creature -- Enchanted creature gets -6/-0 and loses flying.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Bone to Ash
target=creature|stack
auto=fizzle
auto=draw:1 controller
text=Counter target creature spell. -- Draw a card.
mana={2}{U}{U}
type=Instant
[/card]
[card]
name=Ancient Crab
mana={1}{U}{U}
type=Creature
subtype=Crab
power=1
toughness=5
[/card]
[card]
name=Kaijin of the Vanishing Touch
auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends] moveTo(ownerhand)
text=Defender (This creature can't attack.) -- Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
mana={1}{U}
type=Creature
subtype=Spirit
power=0
toughness=3
abilities=defender
[/card]
[card]
name=Latch Seeker
abilities=unblockable
text=Latch Seeker is unblockable.
mana={1}{U}{U}
type=Creature
subtype=Spirit
power=3
toughness=1
[/card]
[card]
name=Tower Geist
abilities=flying
auto=reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo all(*|reveal) moveto(mygraveyard) optiontwoend revealend
text=Flying -- When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
mana={3}{U}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Dispel
target=instant|stack
auto=fizzle
text=Counter target instant spell.
mana={U}
type=Instant
[/card]
[card]
name=Favorable Winds
auto=lord(creature[flying]|mybattlefield) 1/1
text=Creatures you control with flying get +1/+1.
mana={1}{U}
type=Enchantment
[/card]
[card]
name=Military Intelligence
auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1}:draw:1
text=Whenever you attack with two or more creatures, draw a card.
mana={1}{U}
type=Enchantment
[/card]
[card]
name=Bloodstone Cameo
auto={T}:Add{B}
auto={T}:Add{R}
text={T}: Add {B} or {R} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Battleground Geist
abilities=flying
auto=lord(other creature[spirit]|myBattlefield) 1/0
text=Flying -- Other Spirit creatures you control get +1/+0.
mana={4}{U}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Stormbound Geist
abilities=cloud,flying,undying
text=Flying -- Stormbound Geist can block only creatures with flying. -- Undying
mana={1}{U}{U}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Dungeon Geists
abilities=flying
auto=name(Freeze) target(creature|opponentbattlefield) transforms((,doesnotuntap,newability[tap]))
text=Flying -- When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap for as long as you control Dungeon Geists.
mana={2}{U}{U}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Time Reversal
auto=moveTo(exile)
auto=moveto(opponentgraveyard) all(*|opponenthand)
auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle
auto=draw:7 opponent
auto=moveto(mygraveyard) all(*|myhand)
auto=moveto(mylibrary) all(*|mygraveyard) && shuffle
auto=draw:7 controller
text=Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal.
mana={3}{U}{U}
type=Sorcery
[/card]
[card]
name=Altar's Reap
auto=draw:2
text=As an additional cost to cast Altar's Reap, sacrifice a creature. -- Draw two cards.
mana={1}{B}{S(creature|mybattlefield)}
type=Instant
[/card]
[card]
name=Hunted Ghoul
auto=cantbeblockerof(human)
text=Hunted Ghoul can't block Humans.
mana={B}
type=Creature
subtype=Zombie
power=1
toughness=2
[/card]
[card]
name=Scathe Zombies
mana={2}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Headless Horseman
mana={2}{B}
type=Creature
subtype=Zombie Knight
power=2
toughness=2
[/card]
[card]
name=Certain Death
target=creature
auto=destroy
auto=life:2
auto=life:-2 targetController
text=Destroy target creature. Its controller loses 2 life and you gain 2 life.
mana={5}{B}
type=Sorcery
[/card]
[card]
name=Black Cat
auto=@movedTo(this|mygraveyard) from(battlefield):discard:1 opponent
text=When Black Cat dies, target opponent discards a card at random.
mana={1}{B}
type=Creature
subtype=Zombie Cat
power=1
toughness=1
[/card]
[card]
name=Merciless Executioner
auto=sacrifice notatarget(creature|mybattlefield)
auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent
text=When Merciless Executioner enters the battlefield, each player sacrifices a creature.
mana={2}{B}
type=Creature
subtype=Orc Warrior
power=3
toughness=1
[/card]
[card]
name=Pulse Tracker
auto=@combat(attacking) source(this):life:-1 opponent
text=Whenever Pulse Tracker attacks, each opponent loses 1 life.
mana={B}
type=Creature
subtype=Vampire Rogue
power=1
toughness=1
[/card]
[card]
name=Vampire Interloper
abilities=cantblock,flying
text=Flying -- Vampire Interloper can't block.
mana={1}{B}
type=Creature
subtype=Vampire Scout
power=2
toughness=1
[/card]
[card]
name=Harvester of Souls
abilities=deathtouch
auto=@movedTo(other creature[-token]|graveyard) from(battlefield):draw:1 controller
text=Deathtouch -- Whenever another nontoken creature dies, you may draw a card.
mana={4}{B}{B}
type=Creature
subtype=Demon
power=5
toughness=5
[/card]
[card]
name=Gnawing Zombie
auto={1}{B}{S(creature|myBattlefield)}:name(Drain) life:-1 target(player) && life:1 controller
text={1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
mana={1}{B}
type=Creature
subtype=Zombie
power=1
toughness=3
[/card]
[card]
name=Zombie Mob
auto=counter(1/1,type:creature:mygraveyard)
auto=moveto(exile) all(creature|mygraveyard)
text=Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. -- When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.
mana={2}{B}{B}
type=Creature
subtype=Zombie
power=2
toughness=0
[/card]
[card]
name=Fleshbag Marauder
auto=sacrifice notatarget(creature|mybattlefield)
auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent
text=When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
mana={2}{B}
type=Creature
subtype=Zombie Warrior
power=3
toughness=1
[/card]
[card]
name=Butcher Ghoul
abilities=undying
text=Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
mana={1}{B}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]
[card]
name=Ghoulraiser
auto=moverandom(zombie) from(mygraveyard) to(myhand)
text=When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
mana={1}{B}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Troll-Horn Cameo
auto={T}:Add{R}
auto={T}:Add{G}
text={T}: Add {R} or {G} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Scarblade Elite
auto={T}{E(assassin|mygraveyard)}:destroy target(creature)
text={T}, Exile an Assassin card from your graveyard: Destroy target creature.
mana={B}{B}
type=Creature
subtype=Elf Assassin
power=2
toughness=2
[/card]
[card]
name=King's Assassin
auto={T}:destroy target(creature[tapped]) myTurnOnly
text={T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.
mana={1}{B}{B}
type=Creature
subtype=Human Assassin
power=1
toughness=1
[/card]
[card]
name=Vampire Lacerator
auto=@each my upkeep:this(opponentlife > 10) life:-1 controller
text=At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
mana={B}
type=Creature
subtype=Vampire Warrior
power=2
toughness=2
[/card]
[card]
name=Foul-Tongue Invocation
target=player
auto=ability$!name(sacrifice a creature) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer
auto=if type(dragon|mybattlefield)~morethan~0 then life:4 controller else if type(dragon|myhand)~morethan~0 then life:4 controller
text=As an additional cost to cast Foul-Tongue Invocation, you may reveal a Dragon card from your hand. -- Target player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast Foul-Tongue Invocation, you gain 4 life.
mana={2}{B}
type=Instant
[/card]
[card]
name=Vampire Nighthawk
abilities=flying,deathtouch,lifelink
text=Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
mana={1}{B}{B}
type=Creature
subtype=Vampire Shaman
power=2
toughness=3
[/card]
[card]
name=Shadowborn Demon
abilities=flying
auto=destroy target(creature[-demon])
auto=@each my upkeep restriction{type(creature|mygraveyard)~lessthan~6}:sacrifice notatarget(creature|myBattlefield)
text=Flying -- When Shadowborn Demon enters the battlefield, destroy target non-demon creature. -- At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.
mana={3}{B}{B}
type=Creature
subtype=Demon
power=5
toughness=6
[/card]
[card]
name=Crazed Goblin
abilities=mustattack
text=Crazed Goblin attacks each turn if able.
mana={R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Goblin Brigand
abilities=mustattack
text=Goblin Brigand attacks each turn if able.
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
[/card]
[card]
name=Goblin Hero
mana={2}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Screaming Fury
target=creature
auto=5/0
auto=haste
text=Target creature gets +5/+0 and gains haste until end of turn.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Tremor
auto=damage:1 all(creature[-flying])
text=Tremor deals 1 damage to each creature without flying.
mana={R}
type=Sorcery
[/card]
[card]
name=Drake-Skull Cameo
auto={T}:Add{U}
auto={T}:Add{B}
text={T}: Add {U} or {B} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Nearheath Stalker
abilities=undying
text=Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
mana={4}{R}
type=Creature
subtype=Vampire Rogue
power=4
toughness=1
[/card]
[card]
name=Lava Axe
target=player
auto=damage:5
text=Lava Axe deals 5 damage to target player.
mana={4}{R}
type=Sorcery
[/card]
[card]
name=Orcish Bloodpainter
auto={T}{S(creature|myBattlefield)}:damage:1 target(creature,player)
text={T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player.
mana={2}{R}
type=Creature
subtype=Orc Shaman
power=2
toughness=1
[/card]
[card]
name=Ogre Sentry
abilities=defender
text=Defender
mana={1}{R}
type=Creature
subtype=Ogre Warrior
power=3
toughness=3
[/card]
[card]
name=Annihilating Fire
target=creature,player
auto=exiledeath
auto=damage:3
text=Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
mana={1}{R}{R}
type=Instant
[/card]
[card]
name=Orcish Oriflamme
auto=lord(creature[attacking]|myBattlefield) 1/0
text=Attacking creatures you control get +1/+0.
mana={3}{R}
type=Enchantment
[/card]
[card]
name=Goblin Berserker
abilities=first strike,haste
text=First strike, haste
mana={3}{R}
type=Creature
subtype=Goblin Berserker
power=2
toughness=2
[/card]
[card]
name=Tunneling Geopede
auto=@movedTo(land|myBattlefield):damage:1 all(opponent)
text=Landfall — Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.
mana={2}{R}
type=Creature
subtype=Insect
power=3
toughness=2
[/card]
[card]
name=Dragonlord's Servant
auto=lord(dragon|mycastingzone) altercost(colorless, -1)
text=Dragon spells you cast cost {1} less to cast.
mana={1}{R}
type=Creature
subtype=Goblin Shaman
power=1
toughness=3
[/card]
[card]
name=Draconic Roar
target=creature|battlefield
auto=damage:3
auto=if type(dragon|mybattlefield)~morethan~0 then damage:3 targetcontroller else if type(dragon|myhand)~morethan~0 then damage:3 targetcontroller
text=As an additional cost to cast Draconic Roar, you may reveal a Dragon card from your hand. -- Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast Draconic Roar, Draconic Roar deals 3 damage to that creature's controller.
mana={1}{R}
type=Instant
[/card]
[card]
name=Goblin General
auto=@combat(attacking) source(this):all(goblin|myBattlefield) 1/1 ueot
text=Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.
mana={1}{R}{R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Rakish Heir
auto=@combatdamaged(player) from(vampire|mybattlefield):all(trigger[from]) counter(1/1,1)
text=Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
mana={2}{R}
type=Creature
subtype=Vampire
power=2
toughness=2
[/card]
[card]
name=Bathe in Dragonfire
target=creature
auto=damage:4
text=Bathe in Dragonfire deals 4 damage to target creature.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Dragonspeaker Shaman
auto=lord(dragon|mycastingzone) altercost(colorless,-2)
text=Dragon spells you cast cost {2} less to cast.
mana={1}{R}{R}
type=Creature
subtype=Human Barbarian Shaman
power=2
toughness=2
[/card]
[card]
name=Ancient Hellkite
abilities=flying
auto=this(attacking) {R}:damage:1 target(creature|opponentBattlefield)
text=Flying -- {R}: Ancient Helkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.
mana={4}{R}{R}{R}
type=Creature
subtype=Dragon
power=6
toughness=6
[/card]
[card]
name=Balefire Dragon
abilities=flying
auto=@combatdamagefoeof(player) from(this):all(creature|opponentbattlefield) damage:thatmuch
auto=@combatdamageof(player) from(this):all(creature|mybattlefield) damage:thatmuch
text=Flying -- Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
mana={5}{R}{R}
type=Creature
subtype=Dragon
power=6
toughness=6
[/card]
[card]
name=Timberpack Wolf
auto=foreach(other Timberpack Wolf) 1/1
text=Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
mana={1}{G}
type=Creature
subtype=Wolf
power=2
toughness=2
[/card]
[card]
name=Natural Connection
auto=moveto(mybattlefield) and!(tap(noevent))! notatarget(land[basic]|mylibrary)
text=Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
mana={2}{G}
type=Instant
[/card]
[card]
name=Lone Wolf
auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
text=You may have Lone Wolf assign its combat damage as though it weren't blocked.
mana={2}{G}
type=Creature
subtype=Wolf
power=2
toughness=2
[/card]
[card]
name=Wall of Vines
abilities=defender,reach
text=Defender,reach
mana={G}
type=Creature
subtype=Plant Wall
power=0
toughness=3
[/card]
[card]
name=Bloodbriar
auto=@sacrificed(other *|mybattlefield):counter(1/1,1) all(this)
text=Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.
mana={2}{G}
type=Creature
subtype=Plant Elemental
power=2
toughness=3
[/card]
[card]
name=Snapping Creeper
auto=@movedTo(land|myBattlefield):vigilance ueot
text=Landfall - Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.
mana={2}{G}
type=Creature
subtype=Plant
power=2
toughness=3
[/card]
[card]
name=Verdant Haven
target=land
auto=life:2 controller
auto=all(this) transforms((,newability[produceextra:selectmana])) forever
text=Enchant land -- When Verdant Haven enters the battlefield, you gain 2 life. -- Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Bond Beetle
auto=name(+1/+1 counter) counter(1/1,1) target(creature|battlefield)
text=When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature.
mana={G}
type=Creature
subtype=Insect
power=0
toughness=1
[/card]
[card]
name=Cave Tiger
auto=rampage(1/1,0)
text=Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.
mana={2}{G}
type=Creature
subtype=Cat
power=2
toughness=2
[/card]
[card]
name=Titanic Growth
target=creature
auto=4/4
text=Target creature gets +4/+4 until end of turn.
mana={1}{G}
type=Instant
[/card]
[card]
name=Sporemound
auto=@movedTo(land|myBattlefield):token(Saproling,Creature Saproling, 1/1,green)
text=Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield.
mana={3}{G}{G}
type=Creature
subtype=Fungus
power=3
toughness=3
[/card]
[card]
name=Primal Druid
auto=@movedTo(this|graveyard) from(battlefield):may notatarget(land[basic]|mylibrary) moveto(mybattlefield) and!(tap(noevent))!
text=When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
mana={1}{G}
type=Creature
subtype=Human Druid
power=0
toughness=3
[/card]
[card]
name=Howlgeist
abilities=strong,undying
text=Creatures with power less than Howlgeist's power can't block it. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
mana={5}{G}
type=Creature
subtype=Spirit Wolf
power=4
toughness=2
[/card]
[card]
name=Young Wolf
abilities=undying
text=Undying
mana={G}
type=Creature
subtype=Wolf
power=1
toughness=1
[/card]
[card]
name=Ambush Viper
abilities=flash,deathtouch
text=Flash -- Deathtouch
mana={1}{G}
type=Creature
subtype=Snake
power=2
toughness=1
[/card]
[card]
name=Vinelasher Kudzu
auto=@movedTo(land|myBattlefield):counter(1/1,1)
text=Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
mana={1}{G}
type=Creature
subtype=Plant
power=1
toughness=1
[/card]
[card]
name=Fungusaur
auto=@damaged(this):counter(1/1,1)
text=Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
mana={3}{G}
type=Creature
subtype=Fungus Lizard
power=2
toughness=2
[/card]
[card]
name=Grapple with the Past
auto=deplete:3
auto=moveto(myhand) target(creature,land|mygraveyard)
text=Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.
mana={1}{G}
type=Instant
[/card]
[card]
name=Explore
auto=maxPlay(land)+1
auto=draw:1
text=You may play an additional land this turn. -- Draw a card.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Tigereye Cameo
auto={T}:Add{G}
auto={T}:Add{W}
text={T}: Add {G} or {W} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Ant Queen
auto={1}{G}:token(Insect,Creature Insect, 1/1,green)
text={1}{G}: Put a 1/1 green Insect creature token onto the battlefield.
mana={3}{G}{G}
type=Creature
subtype=Insect
power=5
toughness=5
[/card]
[card]
name=Vorapede
abilities=vigilance,trample,undying
text=Vigilance, trample -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield with a +1/+1 counter on it.)
mana={2}{G}{G}{G}
type=Creature
subtype=Insect
power=5
toughness=4
[/card]
[card]
name=Thunderclap Wyvern
abilities=flash,flying
auto=lord(other creature[flying]|mybattlefield) 1/1
text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- Other creatures you control with flying get +1/+1.
mana={2}{W}{U}
type=Creature
subtype=Drake
power=2
toughness=3
[/card]
[card]
name=Extract from Darkness
auto=all(player) deplete:2
auto=moveto(mybattlefield) target(creature|graveyard)
text=Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control.
mana={3}{U}{B}
type=Sorcery
[/card]
[card]
name=Sanity Gnawers
auto=discard:1 target(player)
text=When Sanity Gnawers enters the battlefield, target player discards a card at random.
mana={1}{B}{R}
type=Creature
subtype=Rat
power=1
toughness=1
[/card]
[card]
name=Colossal Might
target=creature
auto=4/2
auto=trample
text=Target creature gets +4/+2 and gains trample until end of turn.
mana={R}{G}
type=Instant
[/card]
[card]
name=Mycoid Shepherd
auto=@movedTo(this|graveyard) from(myBattlefield):may life:5 controller
auto=@movedTo(graveyard) from(other creature[power>=5]|myBattlefield):may life:5 controller
text=Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.
mana={1}{G}{G}{W}
type=Creature
subtype=Fungus
power=5
toughness=4
[/card]
[card]
name=Gargoyle Sentinel
abilities=defender
auto={3}:name(Lose Defender and Gain flying)-defender && flying
text=Defender -- {3}: Gargoyle Sentinel loses defender and gains flying until end of turn.
mana={3}
type=Artifact Creature
subtype=Gargoyle
power=3
toughness=3
[/card]
[card]
name=Goblin Boom Keg
auto=@each my upkeep:sacrifice
auto=@movedTo(this|graveyard) from(battlefield):damage:3 target(creature,player)
text=At the beginning of your upkeep, sacrifice Goblin Boom Keg. -- When Goblin Boom Keg is put into a graveyard from the battlefield, it deals 3 damage to target creature or player. 
mana={4}
type=Artifact
[/card]
[card]
name=Staff of the Death Magus
auto=@movedTo(*[black]|mystack):life:1 controller
auto=@movedTo(swamp|mybattlefield):life:1 controller
text=Whenever you cast a black spell or a swamp enters the battlefield under your control, you gain 1 life.
mana={3}
type=Artifact
[/card]
[card]
name=Staff of the Sun Magus
auto=@movedTo(*[white]|mystack):life:1 controller
auto=@movedTo(plains|mybattlefield):life:1 controller
text=Whenever you cast a white spell or a plains enters the battlefield under your control, you gain 1 life.
mana={3}
type=Artifact
[/card]
[card]
name=Staff of the Wild Magus
auto=@movedTo(*[green]|mystack):life:1 controller
auto=@movedTo(forest|mybattlefield):life:1 controller
text=Whenever you cast a green spell or a forest enters the battlefield under your control, you gain 1 life.
mana={3}
type=Artifact
[/card]
[card]
name=Elixir of Immortality
auto={2}{T}:life:5 && moveTo(mylibrary) all(this) && moveTo(mylibrary) all(*|mygraveyard) && shuffle
text={2},{T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into library.
mana={1}
type=Artifact
[/card]
[card]
name=Greatsword
auto={3}:equip
auto=3/0
text=Equipped creature gets +3/+0. -- Equip {3}
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Rogue's Gloves
auto={2}:equip
auto=@damaged(player) from(mytgt):may draw:1 controller
text=Whenever equipped creature deals combat damage to a player, you may draw a card. -- Equip: 2  
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Kite Shield
auto={3}:equip
auto=0/3
text=Equipped creature gets +0/+3. -- Equip {3}
mana={0}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Angelheart Vial
auto=@damageof(player):may counter(0/0,thatmuch,Charge)
auto={2}{T}{C(0/0,-4,Charge)}:life:2 && draw:1 controller
text=Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial. -- {2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.
mana={5}
type=Artifact
[/card]
[card]
name=Radiant Fountain
auto=life:2
auto={T}:Add{1}
text=When Radiant Fountain enters the battlefield, you gain 2 life. -- {T}: Add {1} to your mana pool.
type=Land
[/card]
[card]
name=Sandstone Bridge
auto={T}:add{W}
auto=name(1/1 and vigilance) target(creature|battlefield) transforms((,newability[1/1 ueot],newability[vigilance ueot])) ueot
auto=tap(noevent)
text=Sandstone Bridge enters the battlefield tapped. -- When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. -- {T}: Add {W} to your mana pool.
type=Land
[/card]
[card]
name=Skyline Cascade
auto={T}:add{U}
auto=target(creature|opponentbattlefield) frozen
auto=tap(noevent)
text=Skyline Cascade enters the battlefield tapped. -- When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. -- {T}: Add {U} to your mana pool.
type=Land
[/card]
[card]
name=Looming Spires
auto=name(+1/+1 and first strike) target(creature) transforms((,newability[1/1 ueot],newability[first strike ueot])) ueot
auto={T}:add{R}
auto=tap(noevent)
text=Looming Spires enters the battlefield tapped. -- When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn. -- {T}: Add {R} to your mana pool.
type=Land
[/card]
[card]
name=Mortuary Mire
auto=may moveto(mylibrary) target(creature|mygraveyard)
auto={T}:add{B}
auto=tap(noevent)
text=Mortuary Mire enters the battlefield tapped. -- When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. -- {T}: Add {B} to your mana pool.
type=Land
[/card]
[card]
name=Fertile Thicket
auto=tap(noevent)
auto=may name(look) reveal:5 optionone choice name(put on top) target(<upto:1>land[basic]|reveal) moveto(ownerlibrary) optiononeend optiontwo choice name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend
auto={T}:Add{G}
text=Fertile Thicket enters the battlefield tapped. -- When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order. -- {T}: Add {G} to your mana pool.
type=Land
[/card]
[card]
name=Crumbling Vestige
auto={t}:add{c}
auto=tap(noevent)
auto=ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
text=Crumbling Vestige enters the battlefield tapped. -- When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool. -- {T}: Add {C} to your mana pool. ({C} represents colorless mana.)
type=Land
[/card]
[card]
name=Unknown Shores
auto={T}:Add{c}
auto={1}{T}:Add{G}
auto={1}{T}:Add{R}
auto={1}{T}:Add{B}
auto={1}{T}:Add{U}
auto={1}{T}:Add{W}
text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {1}, {T}: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Meandering River
auto={t}:add{w}
auto={t}:add{u}
auto=tap(noevent)
text=Meandering River enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool.
type=Land
[/card]
[card]
name=Submerged Boneyard
auto={t}:add{b}
auto={t}:add{u}
auto=tap(noevent)
text=Submerged Boneyard enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool.
type=Land
[/card]
[card]
name=Cinder Barrens
auto={t}:add{b}
auto={t}:add{r}
auto=tap(noevent)
text=Cinder Barrens enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool.
type=Land
[/card]
[card]
name=Timber Gorge
auto={t}:add{g}
auto={t}:add{r}
auto=tap(noevent)
text=Timber Gorge enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool.
type=Land
[/card]
[card]
name=Tranquil Expanse
auto={t}:add{g}
auto={t}:add{w}
auto=tap(noevent)
text=Tranquil Expanse enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool.
type=Land
[/card]
[card]
name=Rogue's Passage
auto={T}:Add{1}
auto={4}{T}:unblockable target(creature)
text={T}: Add {1} to your mana pool. -- {4}, {T}: Target creature is unblockable this turn.
type=Land
[/card]
[card]
name=RuRuRu's Memorial
auto=lord(creature|myBattlefield) 6/6
auto=lord(creature|myBattlefield) opponentshroud
auto=lord(creature|myBattlefield) reach
auto=lord(creature|myBattlefield) vigilance
auto=lord(creature|myBattlefield) trample
text=Creatures you control get +6/+6 and have hexproof, reach, vigilance, and trample.
mana={10}
type=Legendary Artifact
[/card]
[card]
name=Prophetic Prism
auto=draw:1
auto={1}{T}:add{W}
auto={1}{T}:add{U}
auto={1}{T}:add{B}
auto={1}{T}:add{R}
auto={1}{T}:add{G}
text=When Prophetic Prism enters the battlefield, draw a card. -- {1}, {T}: Add one mana of any color to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=SentouyouMahouShoujyoKogata
auto=upcost[{1}] sacrifice
auto=@movedTo(this|graveyard) from(battlefield):draw:1
text=At the beginning of your upkeep, sacrifice this unless you pay {1}. -- When this dies, you draw a card.
mana={2}
type=Artifact Creature
subtype=Construct
power=1
toughness=1
[/card]
[card]
name=Stone Golem
mana={5}
type=Artifact Creature
subtype=Golem
power=4
toughness=4
[/card]
[card]
name=AVLSystemTanmatsu
auto=@each my draw:draw:1 controller
auto=@each opponent draw:draw:1 opponent
text=At the beginning of each player's draw step, that player draws an additional card.
mana={2}
type=Artifact
[/card]
[card]
name=ElfNoTokeiya
auto={2}{W}:(blink)
text={2}{W}: Exile this, then return it to the battlefield under its owner's control.
mana={2}{W}
type=Creature
subtype=Elf Artificer
power=2
toughness=2
[/card]
[card]
name=OoSanshouuo
auto=alternative makecardt(Fish Beast:Creature Fish Beast:2/2:black)
text=When this enters the battlefield, if {B} was spent to cast it, create a 2/2 black Fish Beast creature token.
mana={2}{W}
other={1}{B}{W} name(Spend B to Cast)
type=Creature
subtype=Fish Beast
power=2
toughness=2
[/card]
[card]
name=SerefaisuNoKiss
mana={1}{W}
type=Creature
subtype=Spirit Soldier
power=3
toughness=1
[/card]
[card]
name=RandogurafuNoSenryaku
auto=lord(creature|myBattlefield) 2/1 ueot
text=Creatures you control get +2/+1 until end of turn.
mana={2}{W}
type=Sorcery
[/card]
[card]
name=RomanesukuNoJijyo
auto=life:4 controller
text=When this enters the battlefield, you gain 4 life.
mana={3}{W}
type=Creature
subtype=Human Warrior
power=1
toughness=4
[/card]
[card]
name=RoranSeruzamu
auto={W}{T}:thisforeach(power>=1) damage:1 target(creature[attacking;blocking])
text={W}, {T}: this deals damage equal to its power to target attacking or blocking creature.
mana={1}{W}
type=Creature
subtype=Human Rogue
power=1
toughness=1
[/card]
[card]
name=VayukiriKusakage
abilities=first strike,lifelink
text=First strike -- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
mana={W}{W}
type=Creature
subtype=Angel Spirit Soldier
power=2
toughness=2
[/card]
[card]
name=HikariNoKataribe
auto={W}:flying
auto={W}:lifelink
auto={W}:first strike
auto={1}:name(+1/-1) 1/-1
auto={1}:name(-1/+1) -1/1
text={W}: this gains flying until end of turn.  -- {W}: this gains lifelink until end of turn. -- {W}: this gains first strike until end of turn.  -- {1}: this gets +1/-1 until end of turn. -- {1}: this gets -1/+1 until end of turn.
mana={3}{W}{W}
type=Creature
subtype=Spirit
power=2
toughness=4
[/card]
[card]
name=Shared Triumph
auto=chooseatype lord(creature[chosentype]) 1/1 chooseend
text=As Shared Triumph enters the battlefield, choose a creature type. -- Creatures of the chosen type get +1/+1.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=ShibareruKokkenNoToriOtome
abilities=flying
auto={W}:name(+0/+1) 0/1 limit:2
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {W}: this gets +0/+1 until end of turn. Activate this ability no more than twice each turn.
mana={1}{W}
type=Creature
subtype=Human Bird Soldier
power=2
toughness=1
[/card]
[card]
name=Mighty Leap
target=creature
auto=2/2
auto=flying
text=Target creature gets +2/+2 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
mana={1}{W}
type=Instant
[/card]
[card]
name=Anointer of Champions
auto={T}:name(+1/+1) 1/1 target(creature[attacking])
text={T}: Target attacking creature gets +1/+1 until end of turn.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=IryouNoMajinBuer
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:name(null target +1) donothing restriction{compare(cantargetcre)~lessthan~1}
auto={C(0/0,1,Loyalty)}:name(shintaikyouka +1) target(creature) transforms((,newability[vigilance],newability[indestructible])) ueot restriction{compare(cantargetcre)~morethan~0}
auto={C(0/0,0,Loyalty)}:name(tsukaima 0) makecardt(Bird:Creature Bird:1/1:flying:white)
auto={C(0/0,-7,Loyalty)}:name(saisei -7) life:10 controller
text=+1: Up to one target creature gain vigilance and indestructible until end of turn. -- 0: Create a 1/1 white Bird creature token with flying. -- -7: You gain 10 life.
mana={2}{W}{W}
type=Planeswalker
subtype=Buer
[/card]
[card]
name=NamonakiKenshi
mana={2}{W}
type=Creature
subtype=Soldier
power=2
toughness=3
[/card]
[card]
name=TenshiLemon
abilities=flying
auto={W}{discard(*|myhand)}:life:3
text=Flying -- {W}, Discard a card: You gain 3 life.
mana={3}{W}
type=Creature
subtype=Angel
power=1
toughness=4
[/card]
[card]
name=Steeple Roc
abilities=flying,first strike
text=Flying, first strike
mana={4}{W}
type=Creature
subtype=Bird
power=3
toughness=1
[/card]
[card]
name=HeitanNaKokoro
target=creature
auto=cantattack
auto=cantblock
text=Enchant creature -- Enchanted creature can't attack or block.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Suppression Bonds
target=*[-land]
auto=teach(creature) cantattack
auto=teach(creature) cantblock
auto=noactivatedability
text=Enchant nonland permanen -- Enchanted permanent can't attack or block, and its activated abilities can't be activated.
mana={3}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=NikkeiJionGunjin
mana={W}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=HoshiNoTsukai
abilities=flying,first strike
text=Flying, first strike
mana={1}{W}{W}
type=Creature
subtype=Elemental Faerie
power=2
toughness=2
[/card]
[card]
name=SokubakuWoYaburumono
abilities=first strike
auto=may destroy target(artifact,enchantment)
text=First strike -- When this enters the battlefield, you may destroy target artifact or enchantment.
mana={2}{W}{W}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=EibuDaimazan
auto=if casted(this) then moveTo(myBattlefield) target(creature[manacost<=2]|mygraveyard)
auto=lord(other creature[soldier]|myBattlefield) 1/1
text=When this enters the battlefield, if you cast it from your hand, you may return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. -- Other Soldier creatures you control get +1/+1.
mana={2}{W}{W}
type=Creature
subtype=Spirit Soldier
power=2
toughness=2
[/card]
[card]
name=Healing Hands
target=player
auto=life:4
auto=draw:1 controller
text=Target player gains 4 life. -- Draw a card.
mana={2}{W}
type=Sorcery
[/card]
[card]
name=MoumokuNoUtsushimi
auto=thisforeach(controllerlife) 1/1
autograveyard=moveTo(ownerlibrary) && shuffle
text=This power and toughness are each equal to your life total. -- When this is put into a graveyard from anywhere, shuffle it into its owner's library.
mana={4}{W}{W}{W}
type=Creature
subtype=Avatar
power=*
toughness=*
[/card]
[card]
name=TsuishoumetsuBakuhatsu
auto=destroy all(creature)
text=Destroy all creatures.
mana={3}{W}{W}
type=Sorcery
[/card]
[card]
name=Assault Griffin
abilities=flying
text=Flying
mana={3}{W}
type=Creature
subtype=Griffin
power=3
toughness=2
[/card]
[card]
name=Sanctum Gargoyle
abilities=flying
auto=may moveTo(myHand) target(artifact|mygraveyard)
text=Flying -- When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.
mana={3}{W}
type=Artifact Creature
subtype=Gargoyle
power=2
toughness=3
[/card]
[card]
name=KaryuuNoYakuzaishi
auto=@movedTo(creature|battlefield):life:1
text=Whenever another creature enters the battlefield, you gain 1 life.
mana={W}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Eireika
target=creature
auto=1/5
text=Enchant creature -- Enchanted creature gets +1/+5.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=KaijyunoGi
target=enchantment
auto=moveTo(exile)
text=Exile target enchantment.
mana={W}
type=Instant
[/card]
[card]
name=TousouHonnou
auto=preventalldamage to(controller) ueot
text=Prevent all damage that would be dealt to you this turn.
mana={1}{W}
type=Instant
[/card]
[card]
name=Wild Griffin
abilities=flying
text=Flying (This creature can't be blocked except by creatures with flying or reach.)
mana={2}{W}
type=Creature
subtype=Griffin
power=2
toughness=2
[/card]
[card]
name=Sutoroboraitsu
target=<2>creature
auto=tap
auto=draw:1 controller
text=Tap two target creatures. -- Draw a card.
mana={1}{W}
type=Instant
[/card]
[card]
name=Territorial Roc
abilities=flying
text=Flying
mana={1}{W}
type=Creature
subtype=Bird
power=1
toughness=3
[/card]
[card]
name=TayutauMajyoFureia
abilities=flying
auto={U}{U}:(blink)ueot
text=flying -- {U}{U}: Exile this. Return it to the battlefield under its owner's control at the beginning of the next end step.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=1
[/card]
[card]
name=Ashura'sIceGolem
abilities=flying
auto=@targeted(this):sacrifice
text=Flying -- When this becomes the target of a spell or ability, sacrifice it.
mana={1}{U}{U}
type=Artifact Creature
subtype=Golem
power=3
toughness=4
[/card]
[card]
name=AnenerubeKyokuNoMajyo
auto={U}{T}:Tap target(other *)
auto={U}{T}:Untap target(other *)
text={U},{T}: You may tap or untap another target permanent.
mana={U}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=IonCannon
abilities=defender
auto=@combat(blocking) source(this):deplete:3 target(player)
text=Defender (This creature can't attack.) -- When this blocks, target player mills 3.
mana={U}{U}
type=Artifact Creature
subtype=Construct
power=0
toughness=5
[/card]
[card]
name=WaterManKeNoTakoshou
auto=moveTo(ownerhand) target(creature)
text=When this enters the battlefield, return target creature to its owner's hand.
mana={1}{U}{U}
type=Creature
subtype=Human
power=2
toughness=2
[/card]
[card]
name=KumyuTuarement
abilities=flying
auto=@combat(attacking) source(this):frozen
text=flying -- Whenever this attacks, it doesn't untap during its controller's next untap step.
mana={2}{U}
type=Creature
subtype=Faerie Wizard
power=3
toughness=3
[/card]
[card]
name=DameDesu
target=*|stack
auto=fizzle
text=Counter target spell.
mana={1}{U}{U}
type=Instant
[/card]
[card]
name=BargandhiNoKouekiShounin
auto=draw:1 controller
auto=reject notatarget(<1>*|myhand)
text=When this enters the battlefield, draw a card and discard a card.
mana={1}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Pachin
target=player
auto=choice frozen all(creature|targetedpersonsBattlefield) && tap all(creature|targetedpersonsBattlefield)
text=Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
mana={2}{U}{U}
type=Sorcery
[/card]
[card]
name=PoifulNoHonrou
target=*[-creature]|stack
auto=fizzle
text=Counter target noncreature spell.
mana={1}{U}
type=Instant
[/card]
[card]
name=MeishaGanka
abilities=flying
auto=@damaged(opponent) from(this):draw:1 controller
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever this deals damage to an opponent, you draw a card.
mana={2}{U}{U}
type=Artifact Creature
subtype=Human
power=1
toughness=4
[/card]
[card]
name=RomanesukuNoChounanbou
auto={T}:name(draw and discard) target(player) ability$!draw:1 _ choice target(*|myhand) reject!$ targetedplayer
text={T}: Target player draws a card, then discards a card.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=1
[/card]
[card]
name=Divination
auto=draw:2
text=Draw two cards.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=HitonarazarumonoReicheru
auto={U}:untap
auto={U}:flying
auto={U}:name(Return to hand) moveto(ownerhand)
auto={1}:name(+1/-1) 1/-1
auto={1}:name(-1/+1) -1/1
text={U}: Untap this.  -- {U}: This gains flying until end of turn.  -- {U}: Return this to its owner's hand.  -- {1}: this gets +1/-1 until end of turn. -- {1}: this gets -1/+1 until end of turn.
mana={3}{U}{U}
type=Artifact Creature
subtype=Construct
power=3
toughness=4
[/card]
[card]
name=YuuennaruHyousekkaUrsula
auto=counter(0/0,2,loyalty)
auto={C(0/0,1,Loyalty)}:name(yuukyuunotoki +1) draw:1 && transforms((,newability[target(*|myhand) bottomoflibrary])) forever
auto={C(0/0,1,Loyalty)}:name(koori +1) target(creature) frozen
auto={C(0/0,-9,Loyalty)}:name(hyousekka -9) nextphasealter(remove,untap,opponent) && tap all(*|opponentBattlefield)
text=+1: Draw a cards, then put a cards from your hand on the bottom of your library. -- +1: Target creature doesn't untap during its controller's next untap step. -- -8: Tap all permanents you don't control.Each opponent skips his or her next untap step.
mana={1}{U}{U}
type=Planeswalker
subtype=Ursula
[/card]
[card]
name=Disperse
target=*[-land]
auto=moveTo(ownerHand)
text=Return target nonland permanent to its owner's hand.
mana={1}{U}
type=Instant
[/card]
[card]
name=NamoNakiJyutsushi
mana={U}
type=Creature
subtype=Wizard
power=0
toughness=3
[/card]
[card]
name=Contradict
target=*|stack
auto=fizzle
auto=draw:1 controller
text=Counter target spell. -- Draw a card.
mana={3}{U}{U}
type=Instant
[/card]
[card]
name=Spell Blast
target=*[manacost=prex]|stack
auto=fizzle
text=Counter target spell with converted mana cost X.
mana={X}{U}
type=Instant
[/card]
[card]
name=ShouninNoSoroban
target=artifact|myLibrary
auto=moveTo(myHand)
text=Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=YumeutsutsuNoKenkyuu
auto=draw:X controller
text=Draw X cards.
mana={X}{U}{U}
type=Sorcery
[/card]
[card]
name=YoukaiMakuraGaeshi
abilities=flash
auto=choice tap target(creature)
auto=choice untap target(creature)
text=Flash -- When this enters the battlefield, you may tap or untap target permanent.
mana={1}{U}
type=Creature
subtype=Spirit
power=1
toughness=2
[/card]
[card]
name=YouseiGaddem
abilities=flying
text=flying
mana={U}
type=Creature
subtype=Faerie Rogue
power=1
toughness=1
[/card]
[card]
name=AnteiNoKatsubou
auto=draw:3
auto=transforms((,newability[choice name(discard 2 cards) reject target(<2>*|myhand)],newability[aslongas(artifact|myHand) choice name(discard an artifact card) reject target(artifact|myhand)]))
text=Draw three cards. Then discard two cards unless you discard an artifact card.
mana={2}{U}
type=Instant
[/card]
[card]
name=Stratus Walk
target=creature
auto=flying
auto=cloud
auto=draw:1 controller
text=Enchant creature -- When Stratus Walk enters the battlefield, draw a card. -- Enchanted creature has flying. -- Enchanted creature can block only creatures with flying.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Call to Mind
target=instant,sorcery|mygraveyard
auto=moveTo(myhand)
text=Return target instant or sorcery card from your graveyard to your hand.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=BunShiOh
auto={T(wizard|mybattlefield)}:deplete:1 target(player)
auto=@movedTo(wizard|mystack):may deplete:2 target(player)
text=Tap an untapped Wizard you control: Target player puts the top card of his or her library into his or her graveyard. -- Whenever you cast a Wizard spell, you may have  target player puts the top two card of his or her library into his or her graveyard.
mana={1}{U}{U}
type=Creature
subtype=Avatar Wizard
power=1
toughness=3
[/card]
[card]
name=BunShiHa
target=player
auto=deplete:5
text=Target player puts the top five cards of his or her library into his or her graveyard.
mana={U}
type=Sorcery
[/card]
[card]
name=Levitation
auto=lord(creature|myBattlefield) flying
text=Creatures you control have flying.
mana={2}{U}{U}
type=Enchantment
[/card]
[card]
name=Rotcrown Ghoul
auto=@movedTo(this|mygraveyard) from(battlefield):deplete:5 target(player)
text=When this dies, target player puts the top five cards of his or her library into his or her graveyard.
mana={4}{U}
type=Creature
subtype=Zombie
power=3
toughness=3
[/card]
[card]
name=Fumidai
target=creature
auto=cantattack
auto=cantblock
auto=noactivatedability
auto=@targeted(mytgt):sacrifice all(this)
text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. -- When enchanted creature becomes the target of a spell or ability, destroy Fumidai.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Symbol of Unsummoning
target=creature
auto=moveTo(ownerhand)
auto=draw:1 controller
text=Return target creature to its owner's hand. -- Draw a card.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Tidal Kraken
abilities=unblockable
text=Tidal Kraken is unblockable.
mana={5}{U}{U}{U}
type=Creature
subtype=Kraken
power=6
toughness=6
[/card]
[card]
name=MajyoNoYorozuyaTenshuRetana
auto={T}:name(draw and discard) target(player) ability$!draw:3 _ choice target(<3>*|myhand) reject!$ targetedplayer
text={T}: Target player draws three cards, then discards three cards.
mana={2}{U}{U}
type=Legendary Creature
subtype=Human Wizard
power=3
toughness=5
[/card]
[card]
name=ErioruneddoNoItsuwariNoKazoku
auto=@discarded(*|opponenthand):name(Drain) life:-1 opponent
auto=@discarded(*|opponenthand):life:1
text=Whenever an opponent discards a card, that player loses 1 life and you gain 1 life.
mana={1}{B}
type=Enchantment
[/card]
[card]
name=Mass of Ghouls
mana={3}{B}{B}
type=Creature
subtype=Zombie Warrior
power=5
toughness=3
[/card]
[card]
name=ShinonderuNoFatsuxiori
abilities=flying,deathtouch
auto=@each my upkeep:sacrifice notatarget(creature|myBattlefield)
auto=@sacrificed(human|mybattlefield) restriction{myupkeeponly}:counter(1/1,1)
text=Flying, deathtouch -- At the beginning of your upkeep, sacrifice a creature. If you sacrifice a Human this way, put a +1/+1 conter on this. 
mana={2}{B}{B}
type=Creature
subtype=Spirit Soldier
power=4
toughness=4
[/card]
[card]
name=SharumuHasha
auto=@each my upkeep restriction{type(creature[bat]|battlefield)~lessthan~1}:makecardt(Bat:Creature Bat:1/1:flying:black)
text=At the beginning of your upkeep, if there are no Bat on the battlefield, create a 1/1 black Bat creature token with flying.
mana={2}{B}{B}
type=Creature
subtype=Human Vampire Wizard
power=2
toughness=4
[/card]
[card]
name=ZeraNoNisugata
abilities=flying
auto={B}:name(+1/+0) 1/0 limit:2
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {B}: This gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
mana={B}
type=Creature
subtype=Bat
power=0
toughness=1
[/card]
[card]
name=DiramuMittoriusu
auto={U}:flying
auto={B}:name(+1/+1) 1/1
auto={R}:first strike
text={U}: this gains flying until end of turn.  -- {B}: this sets +1/+1 until end of turn. -- {R}: this gains first strike until end of turn.
mana={3}{B}{B}
type=Creature
subtype=Spirit Wizard
power=3
toughness=3
[/card]
[card]
name=BuraddorojjiOrc
auto={S(creature|myBattlefield)}:name(+2/+2) 2/2
text=Sacrifice a creature: This gets +2/+2 until end of turn.
mana={1}{B}
type=Creature
subtype=Orc
power=1
toughness=1
[/card]
[card]
name=RozarindeAizenburugu
auto=@movedTo(other creature|ownergraveyard) from(mybattlefield):counter(1/1,1)
text=Whenever another creature you control dies, put a +1/+1 counter on this.
mana={1}{B}{B}
type=Creature
subtype=Human Rogue Assassin
power=2
toughness=2
[/card]
[card]
name=KamenNoEriza
auto={2}{B}{B}:indestructible
auto=foreach(creature|graveyard) 1/1
text=This power and toughness are each equal to the number of creature cards in all graveyards. -- {2}{B}{B}: This gains indestructible until end of turn.
mana={2}{B}{B}
type=Creature
subtype=Demon
power=*
toughness=*
[/card]
[card]
name=KyuuketsukiNoHakushaku
abilities=lifelink
text=Lifelink (Damage dealt by this creature also causes you to gain that much life.)
mana={1}{B}
type=Creature
subtype=Vampire
power=2
toughness=1
[/card]
[card]
name=UsoTsukiRira
auto=@combatdamaged(player) from(this):may destroy target(creature|opponentBattlefield)
text=Whenever this deals combat damage to an opponent, you may destroy target creature that opponent controls.
mana={B}{B}
type=Creature
subtype=Human Rogue Assassin
power=1
toughness=2
[/card]
[card]
name=Disentomb
target=creature|myGraveyard
auto=moveTo(myHand)
text=Return target creature card from your graveyard to your hand.
mana={B}
type=Sorcery
[/card]
[card]
name=NarakuNoJyoteiRaku
auto=counter(0/0,7,loyalty)
auto={C(0/0,2,Loyalty)}:name(eatmind +2) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer
auto={C(0/0,-4,Loyalty)}:name(eatmeat -4) target(creature) destroy
auto={C(0/0,-13,Loyalty)}:name(hanei -13) emblem transforms((,newability[@each my endofturn:token(-10000193) controller])) forever dontremove
text=+2: Target player discard a card -- -4: Destroy target creature. -- -13: You get an emblem with "At the beginning of your end step, create a 7/7 black Demon creature token with flying and trample."
mana={4}{B}{B}{B}
type=Planeswalker
subtype=Raku
[/card]
[card]
name=Demon
abilities=flying,trample
type=Creature
subtype=Demon
power=7
toughness=7
color=black
[/card]
[card]
name=Cower in Fear
auto=all(creature|opponentbattlefield) -1/-1 ueot
text=Creatures your opponents control get -1/-1 until end of turn.
mana={1}{B}{B}
type=Instant
[/card]
[card]
name=ShishuuouNoSesshoku
target=creature
auto=damage:type:swamp:mybattlefield
auto=life:type:swamp:mybattlefield controller
text=ShishuuouNoSesshoku deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
mana={3}{B}
type=Instant
[/card]
[card]
name=ShishuuouBuranka
abilities=deathtouch
auto=moveTo(myhand) target(<upto:2>creature[-human;-demon]|mygraveyard)
auto=@combat(attacking) source(this):moveTo(myhand) target(<upto:2>creature[-human;-demon]|mygraveyard)
text=Deathtouch -- Whenever This enters the battlefield or attacks, return two target nonhuman nondemon creature cards from your graveyard.
mana={4}{B}{B}
type=Legendary Creature
subtype=Demon
power=6
toughness=6
[/card]
[card]
name=Giant Scorpion
abilities=deathtouch
text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
mana={2}{B}
type=Creature
subtype=Scorpion
power=1
toughness=3
[/card]
[card]
name=KagewazaNoEsutark
auto=@damagefoeof(player) from(this):discard:1 opponent
auto={B}:name(+1/+1) 1/1
text=Whenever this deals damage to a player, that player discards a card at random. -- {B}: This gets +1/+1 until end of turn.
mana={2}{B}{B}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Dregs of Sorrow
target=<prex>creature[-black]
auto=destroy
auto=draw:X controller
text=Destroy X target nonblack creatures. Draw X cards.
mana={X}{4}{B}
type=Sorcery
[/card]
[card]
name=Death Wind
target=creature
auto=-X/-X
text=Target creature gets -X/-X until end of turn.
mana={X}{B}
type=Instant
[/card]
[card]
name=ShibouFukkatsu
target=creature|mygraveyard
auto=moveTo(myBattlefield)
text=Return target creature card from your graveyard to the battlefield.
mana={4}{B}
type=Sorcery
[/card]
[card]
name=ZankokuNaIrai
target=opponent
auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer
text=Target opponent sacrifices a creature.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Murder
target=creature
auto=destroy
text=Destroy target creature.
mana={1}{B}{B}
type=Instant
[/card]
[card]
name=Muck Rats
mana={B}
type=Creature
subtype=Rat
power=1
toughness=1
[/card]
[card]
name=Abyssal Specter
abilities=flying
auto=@damageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller
auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent
text=Flying -- Whenever Abyssal Specter deals damage to a player, that player discards a card.
mana={2}{B}{B}
type=Creature
subtype=Specter
power=2
toughness=3
[/card]
[card]
name=Mind Rot
target=player
auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer
text=Target player discards two cards.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=DrudgeSkeletonDees
auto={1}{B}:indestructible
text={1}{B}: This gains indestructible until end of turn.
mana={1}{B}
type=Creature
subtype=Skeleton
power=1
toughness=1
[/card]
[card]
name=Blood Artist
auto=@movedTo(creature|graveyard) from(battlefield):name(Drain) ability$!choice life:-1 target(player) && life:1 controller!$ controller
text=Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
mana={1}{B}
type=Creature
subtype=Vampire
power=0
toughness=1
[/card]
[card]
name=ChiHaArasoenai
target=creature
auto=teach(creature) transforms((,newability[@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent]))
text=Enchant creature -- Enchanted creature has "Whenever this creature deals damage to an opponent, that player discards a card."
mana={B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Tsuuhou
target=opponent
auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(*[-creature;-land]|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )!  optiontwoend revealend
text=Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
mana={B}
type=Sorcery
[/card]
[card]
name=KijinSange
auto=aslongas(creature|myhand) reject target(creature|myhand) oneshot
auto=moveTo(graveyard) notatarget(this|myBattlefield)
text=When This enters the battlefield, sacrifice it unless you discard a creature card.
mana={1}{B}{B}
type=Creature
subtype=Ogre Spirit
power=4
toughness=4
[/card]
[card]
name=Majinka
target=creature
auto=2/1
text=Enchant creature -- Enchanted creature gets +2/+1.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=MakiouNoKyouen
auto=draw:2 controller
auto=life:-2 controller
text=You draw two cards and you lose 2 life.
mana={B}{B}
type=Sorcery
[/card]
[card]
name=KuroSantaNoDieeto
auto={B}{S(creature|mybattlefield)}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery
text={B}, Sacrifice a creature: Target player discards a card. Activate this ability only any time you could cast a sorcery.
mana={2}{B}
type=Creature
subtype=Spirit Rogue
power=2
toughness=2
[/card]
[card]
name=Goblin Bully
mana={1}{R}
type=Creature
subtype=Goblin
power=2
toughness=1
[/card]
[card]
name=ErikaStrayCat
abilities=mustattack
text=This attacks each turn if able.
mana={2}{R}
type=Creature
subtype=Human Rogue
power=3
toughness=3
[/card]
[card]
name=OrcNoJyuusenshi
auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap
auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap
text=This can't attack or block alone.
mana={R}
type=Creature
subtype=Orc Warrior
power=2
toughness=2
[/card]
[card]
name=GoldenMetalRokubi
auto=@movedTo(this|graveyard) from(battlefield):name(Move to hand from library) moveTo(myhand) target(GoldenMetalRokubi|mylibrary)
text=When GoldenMetalRokubi dies, you may search your library for a card named GoldenMetalRokubi, reveal it, and put it into your hand. If you do, shuffle your library.
mana={R}
type=Creature
subtype=Spirit Soldier
power=1
toughness=1
[/card]
[card]
name=Shock
target=creature,player
auto=Damage:2
text=Shock deals 2 damage to target creature or player.
mana={R}
type=Instant
[/card]
[card]
name=JibureLesserDemon
auto={R}:name(+1/+0) 1/0
text={R}: This gets +1/+0 until end of turn.
mana={1}{R}{R}
type=Creature
subtype=Demon Soldier
power=2
toughness=2
[/card]
[card]
name=BerryNoYuuwaku
target=creature
auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)!
text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
mana={2}{R}
type=Sorcery
[/card]
[card]
name=BerutoAgura
autograveyard={3}{R}{R}:moveTo(myhand)
abilities=flying
text=Flying -- {3}{R}{R}: Return this from your graveyard to your hand.
mana={3}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=1
[/card]
[card]
name=RazurukaMihairofu
auto=lord(*[rogue]|mycastingzone) altercost(colorless, -1)
auto=lord(other rogue[attacking]|myBattlefield) 1/1
text=Rogue spells you cast cost {1} less to cast. -- Attacking Rogue you control get +1/+1.
mana={1}{R}
type=Legendary Creature
subtype=Avatar Rogue
power=2
toughness=1
[/card]
[card]
name=RiberonKanpaniNoAtotoriMusume
auto=@movedTo(instant,sorcery|mystack):3/0 ueot
text=Whenever you cast an instant or sorcery spell, This gets +3/+0 until end of turn.
mana={1}{R}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=RomanesukuNoSobouNaChoujyo
auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:damage:3 opponent
text=At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her.
mana={3}{R}
type=Creature
subtype=Human Rogue
power=4
toughness=3
[/card]
[card]
name=Nitouryuu
target=creature[soldier]
auto=double strike
auto=draw:1 controller
text=Target Soldier gains double strike until end of turn. -- Draw a card.
mana={1}{R}
type=Instant
[/card]
[card]
name=ShiwanzokuNoMajyo
abilities=flying
auto=@noncombatdamagefoeof(player):3/0 ueot
text=Flying -- Whenever an opponent is dealt noncombat damage, this gets +3/+0 until end of turn.
mana={2}{R}
type=Creature
subtype=Devil Wizard
power=1
toughness=3
[/card]
[card]
name=YatenkaNoYuuwaku
auto=mustattack all(creature|opponentbattlefield)
text=Creatures You don't controll attack this turn if them able.
mana={1}{R}
type=Instant
[/card]
[card]
name=AmamiKuna
abilities=haste
auto={R}{T}:name(Create) makecardt(Elemental Minion:Creature Elemental Minion:3/1:haste:red)
text=Haste -- {R}, {T}: Put a 3/1 red Elemental Minion creature token with haste onto the battlefield.
mana={2}{R}{R}
type=Legendary Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=GurangaiaNoHibanajyutsushi
auto={T}:damage:1 target(creature)
text={T}: This deals 1 damage to target creature.
mana={1}{R}
type=Creature
subtype=Goblin Shaman
power=1
toughness=1
[/card]
[card]
name=SeibaViruVeruVinto
auto=@combat(attacking) source(this):all(Soldier|mybattlefield) menace ueot
text=Whenever this attacks, Soldier creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
mana={2}{R}
type=Creature
subtype=Spirit Soldier
power=2
toughness=1
[/card]
[card]
name=ShinenNoRengoku
abilities=flying,haste,trample
auto=@each endofturn:moveTo(ownerhand)
text=Flying, Haste, Trample -- At the beginning of the end step, return this to its owner's hand. (Return it only if it's on the battlefield.)
mana={5}{R}{R}
type=Creature
subtype=Demon
power=8
toughness=7
[/card]
[card]
name=Volcanic Hammer
target=creature,player
auto=damage:3
text=Volcanic Hammer deals 3 damage to target creature or player.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Flame Wave
target=player
auto=damage:4
auto=damage:4 all(creature|targetedpersonsbattlefield)
text=Flame Wave deals 4 damage to target player and each creature he or she controls.
mana={3}{R}{R}{R}{R}
type=Sorcery
[/card]
[card]
name=Rain of Embers
auto=damage:1 all(creature,player)
text=Rain of Embers deals 1 damage to each creature and each player.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=KoukatsunaruEbina
abilities=haste
auto={R}{T}:thisforeach(power>=1) damage:1 target(creature,player)
text=Haste -- {R}, {T}: This deals damage equal to its power to target creature or player.
mana={1}{R}{R}
type=Creature
subtype=Human Rogue
power=1
toughness=2
[/card]
[card]
name=Blaze
target=creature,player
auto=damage:X
text=Blaze deals X damage to target creature or player.
mana={X}{R}
type=Sorcery
[/card]
[card]
name=BaifeidaRontsua
abilities=first strike,mustattack
text=First strike -- This attacks each turn if able.
mana={1}{R}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Lightning Talons
target=creature
auto=3/0
auto=first strike
text=Enchant creature -- Enchanted creature gets +3/+0 and has first strike.
mana={2}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Shatter
target=artifact
auto=destroy
text=Destroy target artifact.
mana={1}{R}
type=Instant
[/card]
[card]
name=VeipaTorairu
target=creature
auto=haste
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand)
text=Enchant creature -- Enchanted creature has haste. -- When this is put into a graveyard from the battlefield, return Rancor to its owner's hand.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=JiyuNaGeijyutsukaChotos
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(tefudanurikae +1) all(*|myhand) transforms((,newability[draw:1],newability[reject])]))
auto={C(0/0,-3,Loyalty)}:name(konekuru -3) moverandom(sorcery) from(mygraveyard) to(myhand)
auto={C(0/0,-5,Loyalty)}:name(bakuhatsuda -5) damage:5 all(creature)
text=+0: Discard all the cards in your hand, then draw that many cards. -- -3: Return an instant card at random from your graveyard to your hand. -- -5: This deals 5 damage to each creature.
mana={3}{R}{R}
type=Planeswalker
subtype=Chotos
[/card]
[card]
name=Impact Tremors
auto=@movedto(creature|mybattlefield):damage:1 all(opponent)
text=Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
mana={1}{R}
type=Enchantment
[/card]
[card]
name=Wild Guess
auto=draw:2
text=As an additional cost to cast Wild Guess, discard a card. -- Draw two cards.
mana={R}{R}{discard(*|myhand)}
type=Sorcery
[/card]
[card]
name=Miner's Bane
auto={2}{R}:name(1/0 and Trample) transforms((,newability[1/0],newability[trample])) ueot
text={2}{R}: Miner's Bane gets +1/+0 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)  
mana={4}{R}{R}
type=Creature
subtype=Elemental
power=6
toughness=3
[/card]
[card]
name=Lightning Blast
target=creature,player
auto=Damage:4
text=Lightning Blast deals 4 damage to target creature or player.
mana={3}{R}
type=Instant
[/card]
[card]
name=KijinNoGekkyou
target=artifact,land
auto=destroy
text=Destroy target artifact or land.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=KokuenketsuNoSekkou
auto={S}:damage:4 target(creature)
text=Sacrifice this: This deals 4 damage to target creature.
mana={2}{R}{R}
type=Creature
subtype=Human Scout Soldier
power=4
toughness=1
[/card]
[card]
name=IrunaruNorukusukatto
auto=aslongas(other creature|myBattlefield) all(this) sacrifice while <1
text=When you control no other creatures, sacrifice this.
mana={1}{G}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Elvish Ranger
mana={2}{G}
type=Creature
subtype=Elf
power=4
toughness=1
[/card]
[card]
name=KafeNoMasutaShimu
auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
text=You may have This assign its combat damage as though it weren't blocked.
mana={4}{G}
type=Creature
subtype=Cat
power=4
toughness=5
[/card]
[card]
name=KonanimaShikiShageki
target=creature[flying]
auto=destroy
text=Destroy target creature with flying.
mana={1}{G}
type=Instant
[/card]
[card]
name=ShurumeusuNoHeitaiari
auto=foreach(other insect|myBattlefield) 1/1
text=This gets +1/+1 for each other Insect you control.
mana={1}{G}{G}
type=Creature
subtype=Insect Soldier
power=2
toughness=3
[/card]
[card]
name=SonotaOzei
mana={G}
type=Creature
subtype=Human
power=1
toughness=2
[/card]
[card]
name=Tyrannosaurus
abilities=trample
text=Trample
mana={4}{G}{G}
type=Creature
subtype=Lizard Rogue
power=6
toughness=4
[/card]
[card]
name=HerumerosuNoToorimichi
auto=name(Fetch to battlefield) notatarget(land[basic]|mylibrary) transforms((,newability[name(move to hand) notatarget(land[basic]|mylibrary) moveTo(myhand)],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot
text=Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other in your hand. Then shuffle your library.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=MapanjyaNoAsa
auto=all(creature|mybattlefield) 3/3 ueot
auto=all(creature|opponentbattlefield) mustblock ueot
text=Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
mana={3}{G}{G}
type=Sorcery
[/card]
[card]
name=RabirinsuNoGardianShisute
abilities=trample
auto={G}{S(land|myBattlefield)}:name(+1/+1 counter) counter(1/1,1)
text=Trample -- {G}, Sacrifice a Forest: Put a +1/+1 counter on this.
mana={2}{G}{G}
type=Creature
subtype=Human Shaman
power=3
toughness=3
[/card]
[card]
name=RangeruhansuTouNoNekoningen
auto=may name(Move to hand from library) moveTo(myHand) target(land[basic]|myLibrary)
text=When this enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
mana={2}{G}
type=Creature
subtype=Human Cat
power=2
toughness=2
[/card]
[card]
name=NakayoshiZeriYonshimai
auto=makecardt(Ooze:Creature Ooze:1/1:green)*4
text=Create four 1/1 green Ooze creature tokens.
mana={2}{G}{G}
type=Sorcery
[/card]
[card]
name=UkagakaNoSakura
auto=lord(*[green]|mycastingzone) altercost(green,+1)
text=Green spells you cast cost {G} more to cast.
mana={2}{G}{G}
type=Creature
subtype=Avatar
power=5
toughness=5
[/card]
[card]
name=YaebaNoSuu
mana={2}{G}
type=Creature
subtype=Human
power=3
toughness=3
[/card]
[card]
name=Saber Ants
auto=@damaged(this):may makecardt(Insect:Creature Insect:1/1:green)*thatmuch
text=Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens.
mana={3}{G}
type=Creature
subtype=Insect
power=2
toughness=3
[/card]
[card]
name=Chorus of Might
target=creature
auto=foreach(creature|myBattlefield) 1/1
auto=trample
text=Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
mana={3}{G}
type=Instant
[/card]
[card]
name=Primal Bellow
target=creature
auto=foreach(forest|myBattlefield) 1/1
text=Target creature gets +1/+1 until end of turn for each Forest you control.
mana={G}
type=Instant
[/card]
[card]
name=NamonakiShashu
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={3}{G}
type=Creature
subtype=Archer
power=2
toughness=4
[/card]
[card]
name=Naturalize
target=artifact,enchantment
auto=destroy
text=Destroy target artifact or enchantment.
mana={1}{G}
type=Instant
[/card]
[card]
name=Primal Rage
auto=lord(creature|myBattlefield) trample
text=Creatures you control have trample. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
mana={1}{G}
type=Enchantment
[/card]
[card]
name=YuuenNoJyoouGina
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:Add{G}{G}
auto={C(0/0,0,Loyalty)}:name(iyashi 0) life:2 controller
auto={C(0/0,-10,Loyalty)}:name(call hero -10) moveTo(myBattlefield) target(creature|myLibrary)
text=+1: Add {G}{G}. -- 0: Gain 2 life. -- -10: Search your library for a creature card and put it onto the battlefield. Then shuffle your library.
mana={2}{G}{G}
type=Planeswalker
subtype=Gina
[/card]
[card]
name=Prey Upon
target=creature|mybattlefield
auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot
restriction=type(creature|opponentbattlefield)~morethan~0
text=Target creature you control fights target creature you don't control.
mana={G}
type=Sorcery
[/card]
[card]
name=SoureishiKukuddo
auto=lord(other golem|myBattlefield) 1/1
auto=makecardt(Golem:Artifact Creature Golem:1/1)*3
auto=@movedto(this|nonbattlezone):sacrifice all(creature[golem]|mybattlefield)
text=Other Golem creatures you control get +1/+1. -- When this enters the battlefield, create three 1/1 Golem artifact creature tokens. -- When this leaves the battlefield, sacrifice all Golems you control.
mana={3}{G}{G}
type=Creature
subtype=Rabbit Shaman
power=1
toughness=2
[/card]
[card]
name=Woodcutter's Grit
target=creature|mybattlefield
auto=3/3 ueot
auto=opponentshroud ueot
text=Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
mana={2}{G}
type=Instant
[/card]
[card]
name=JyumokuNoMajyoYukko
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
auto={T}:Add{G}
auto={T(other plant|myBattlefield)}:untap
text={T}: Add one mana of any color to your mana pool. -- Tap another untapped Plant you control: untap this.
mana={1}{G}
type=Creature
subtype=Plant Druid
power=1
toughness=2
[/card]
[card]
name=KebakebaTroll
abilities=trample
auto={1}{G}:indestructible
text=Trample -- {1}{G}: This gains indestructible until end of turn.
mana={1}{G}
type=Creature
subtype=Troll Warrior
power=2
toughness=1
[/card]
[card]
name=KaryokuHenchouSoubi
target=creature
auto=8/8
auto=trample
text=Enchant creature -- Enchanted creature gets +8/+8 and has trample.
mana={4}{G}{G}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=InumimiNoTouzoku
mana={1}{G}
type=Creature
subtype=Hound Rogue
power=2
toughness=3
[/card]
[card]
name=RyoushiNoEiyu
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={7}{G}
type=Creature
subtype=Archer
power=7
toughness=7
[/card]
[card]
name=Nature's Spiral
target=artifact,creature,enchantment,land,planeswalker|myGraveyard
auto=moveTo(myHand)
text=Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)
mana={1}{G}
type=Sorcery
[/card]
[card]
name=ArederaNoMichibiki
target=creature
auto=3/3
auto=@movedto(mytgt|graveyard):makecardt(Spirit:Creature Spirit:3/3:green)
text=Enchant creature -- Enchanted creature gets +3/+3. -- When enchanted creature is put into a graveyard, put a 3/3 green Spirit creature token onto the battlefield.
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sedge Scorpion
abilities=deathtouch
text=Deathtouch
mana={G}
type=Creature
subtype=Scorpion
power=1
toughness=1
[/card]
[card]
name=Vine Snare
auto=preventAllCombatDamage from(creature[power<=4]) ueot
text=Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.
mana={2}{G}
type=Instant
[/card]
[card]
name=KubinagaMukadeMusume
abilities=trample
text=Trample
mana={G}{G}
type=Creature
subtype=Insect
power=3
toughness=2
[/card]
[card]
name=KugiBatto
auto={1}:equip
auto=1/0
text=Equipped creature gets +1/+0. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={0}
type=Artifact
subtype=Equipment
[/card]
[card]
name=KannavisuNoJyousai
auto=tap(noevent)
auto=aslongas(forest,plains|myBattlefield) untap
auto={T}:Add{G}
auto={T}:Add{W}
text=This enters the battlefield tapped unless you control a Forest or a Plains. -- {T}: Add {G} or {W} to your mana pool.
type=Land
[/card]
[card]
name=Yaoya
auto=tap(noevent)
auto=aslongas(mountain,forest|myBattlefield) untap
auto={T}:Add{R}
auto={T}:Add{G}
text=This enters the battlefield tapped unless you control a Mountain or a Forest. -- {T}: Add {R} or {G} to your mana pool.
type=Land
[/card]
[card]
name=Yumemajyou
auto=tap(noevent)
auto=aslongas(mountain,swamp|myBattlefield) untap
auto={T}:Add{B}
auto={T}:Add{R}
text=This enters the battlefield tapped unless you control a Swamp or a Mountain. -- {T}: Add {B} or {R} to your mana pool.
type=Land
[/card]
[card]
name=Mountain
text=R
type=Basic Land
subtype=Mountain
[/card]
[card]
name=Island
text=U
type=Basic Land
subtype=Island
[/card]
[card]
name=Plains
text=W
type=Basic Land
subtype=Plains
[/card]
[card]
name=Hiroba
auto=tap(noevent)
auto=aslongas(plains,island|myBattlefield) untap
auto={T}:Add{W}
auto={T}:Add{U}
text=This enters the battlefield tapped unless you control a Plains or an Island. -- {T}: Add {W} or {U} to your mana pool.
type=Land
[/card]
[card]
name=Stone Quarry
auto=tap(noevent)
auto={T}:add{R}
auto={T}:add{W}
text=Stone Quarry enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool.
type=Land
[/card]
[card]
name=Forsaken Sanctuary
auto=tap(noevent)
auto={T}:add{W}
auto={T}:add{B}
text=Forsaken Sanctuary enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool.
type=Land
[/card]
[card]
name=Forest
text=G
type=Basic Land
subtype=Forest
[/card]
[card]
name=Woodland Stream
auto=tap(noevent)
auto={T}:add{G}
auto={T}:add{U}
text=Woodland Stream enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool.
type=Land
[/card]
[card]
name=Kanrakugai
auto=tap(noevent)
auto=aslongas(island,swamp|myBattlefield) untap
auto={T}:Add{U}
auto={T}:Add{B}
text=This enters the battlefield tapped unless you control an Island or a Swamp. -- {T}: Add {U} or {B} to your mana pool.
type=Land
[/card]
[card]
name=Swamp
text=B
type=Basic Land
subtype=Swamp
[/card]
[card]
name=Foul Orchard
auto=tap(noevent)
auto={T}:add{B}
auto={T}:add{G}
text=Foul Orchard enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool.
type=Land
[/card]
[card]
name=Evolving Wilds
auto={T}{S}:moveTo(myBattlefield) and!(tap(noevent))! target(basic|mylibrary)
text={T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
type=Land
[/card]
[card]
name=Highland Lake
auto=tap(noevent)
auto={T}:add{U}
auto={T}:add{R}
text=Highland Lake enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool.
type=Land
[/card]